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Rules

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The regulation rules of show jumping:

  • The riders get the possibility to walk the course before the class in order to learn it and measure the distance in between the obstacles.
  • If the obstacles are not jumped in sequence will mean the elimination.
  • A shed bar provides four penalty points.
  • As of in the same obstacle multiple bars fall down, that still counts as four points.
  • If a horse's hoof puts only the lower bar down the jury will not count that as a fault.
  • In a combination obstacle, the rider can have four penalties up to the elements A, B and C.
  • A refusal to obstacle or a circle in the course also counts as four points.
  • Should there be a second refusal it means the elimination.
  • Horse and rider must jump between the white and red flags. Otherwise, a refusal is charged. The red little flag lays on the right support post. The white one lays on the left post.
  • If there is a water jump in the course, the horse needs to jump further than the white plasticine line. Otherwise it alsocounts as 4 points. If there is a bar on top the water jump it is allowed to knock it down without the charge of 4 points.
  • The course builder defines in advance the time allowed. Every four seconds exceeded provides an additional penaltypoint.
  • The duo is excluded as if the horse and / or rider fall down during the course.
  • If the horse jumps the course without making any fault, that determines a barrage, a second phase against the clock ordirectly to the final classification. In advance will be announced which formula is used. If there is a jump-off, all clear rounds afterwards will compete in a shortened course against the clock. 
  • 25% of the participants will receive a prize.  That is not a round figure, it rounds the jury upwards.
  • After the course a random test will verify that the horses have not been rigged.
  • Riders must wear a helmet at any time. Also, the uniform is prescribed. For example, male riders must wear a tie.

The scales

  • Table A with jump-off: first, all the riders and horses go through a classic course. Next the riders with no penalty points go again for a shortened course. Riders must have the course explored beforehand. In the jump-off, the fastest with the lowest penalty wins. A Table A with jump-off typically yields on the toughest tracks.
  • Table A over two rounds: a course over two rounds, with the second round immediately under the chrono. Strongly resembles a course with barrage. The big difference is that riders with penalties in this case also have a chance to compete in the second round; i.e. 25% of the number of participants is permitted. In retrospect, the points of the two rounds will be added. Often the second round holds on time, making the double clear rounds to be spared from a third act, a barrage.
  • Table A in two phases: the first phase extends from one obstacle to where rider and horse again traverse a timeline. If they have made a mistake the ring bells, which means that the rider must leave the ring. If the rider is still faultless, they keep going to the second phase. It starts from the clock line which will be held according to the principle of a classic barrage. The fastest clear wins.
  • Table A against the clock: Riders and horses go through a classic course only. The time in which the course was made together with the accumulated points determine the final classification. Of course the fastest wins.
  • Table C: This formula is not penalized like the rest. The course is held directly on time. Each shed bar or refusal is four seconds penalty to be added to the time at the end. Often in such courses, most risks are taken. Basically, a rider can still win because after a fault they never slow down until they cross the timeline.
  • Table A progressive, with joker: a progressive course occurs directly on time. As the name already suggests, perhaps, the obstacles become more difficult depending on the rotation progresses. Every obstacle that is seamlessly taken provides a point more. Obstacle one is worth one point, obstacle two counts for two points, three points for three ... The last fence in this case is to be chosen. There is one a lot higher than the other obstacles and when you jump it clear makes a lot of extra points (65). In case of choosing the other option you can get a maximum of 55 points.
  • Relay: in the relay two riders per team. The first rider jumps the first half of the course, the other the second part. It is all about time again, making it exciting from the beginning.